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Building Generator MAX script
Posted by Torgeir Holm on 29.9.2009 | Category: Related news | 5 comments
Tyson Ibele's amazing free script will model and create complete cities, and even creates V-Ray Proxies and materials automatically.
Main Features:
Wide variety of structural controls.
Automated detail creation for things like windows, ledges, railings, balconies, etc.
Ability to generate a series of randomized buildings along a spline path.
Combined meshes can be turned into Vray Proxies during the generation process. The optimized view of vray proxies in the viewport allows for a much higher viewport framerate when displaying buildings. The better memory management for proxies allows for near limitless numbers of buildings in the scene.
When you generate with path quick-build on, you can opt to "Re-use" the quick-built buildings. What this does is keep re-using the set of buildings you've already made in future path generations. So....it can greatly speed up the process of adding more buildings elsewhere in your scene by re-using one's you've already generated instead of making new ones. Of course, if your quick-build value is low you'll see building repetition, but if it's high this option can be a real time saver without noticeable problems like repeating building patterns.
More info:
www.tysonibele.com/Main/BuildingGenerator/buildingGen.htm
CGTalk Thread:
forums.cgsociety.org/showthread.php?f=6&t=808733&page=9

arcfx | 19.10.2009 | www.arcfx.com
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All I can think is how long I''ve been waiting for something like this, Good Job and thanks for the hard coding time I''m sure you invested in this,
Cheers
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