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		<title>News from VRay.info</title>
		<link>http://VRay.info/</link>
		<description>VRay.info is a news, tutorial, tips and tricks site dedicated to the VRay raytracer for 3ds max and soon other platforms</description>
		<language>en-us</language>
		<copyright>Copyright 2012 Torgeir Holm / egz.com. All Rights Reserved.</copyright>
		<lastBuildDate>Sun, 05 Feb 2012 04:36:55 CDT</lastBuildDate>
		<ttl>60</ttl>



		<item>
			<title>V-Ray 2.0 SP2 for 3ds Max available</title>
			<link>http://vray.info/news/article.asp?ID=516</link>
			<description>The second Service Pack of V-Ray 2.0 for 3ds Max, V-Ray 2.20.01 is out. 

This release adds several new features for rendering hair and fur, V-Ray Frame Buffer enhancements, PTex support, V-Ray RT enhancements as well as a long list of improvements and bug fixes. 

This is a free upgrade, and the build is available now from the download page on www.chaosgroup.com

Seamlessly render hair created using Ephere’s Ornatrix plug-in with the new modifier - VRayOrnatrixMod.
http://www.youtube.com/watch?v=eaKYkvVZluM

Build 2.20.01 official (4 December 2011)
==============

&lt;b&gt;New features:&lt;/b&gt;
(*) VRayHairMtl specifically for fur and hair rendering;
(*) VRayOrnatrixMod modifier for direct rendering of Ornatrix hair;
(*) VRayHairInfoTex texture for additional hair shading effects;
(*) VRayPTex texture provides support for PTex files;
(*) MaxScript functions for access to the V-Ray VFB contents;
(*) V-Ray RT: added &quot;Real zoom&quot; option to the ActiveShade quad menu to modify the rendered region (zoom, pan) directly in the ActiveShade window;
(*) MetaSL support in VRayGLSLMtl and VRayGLSLTex;

&lt;b&gt;Modified features:&lt;/b&gt;
(*) V-Ray RT GPU: initial support for VRayBlendMtl materials;
(*) V-Ray RT GPU: rendering of VRayProxy objects;
(*) V-Ray RT GPU: support for affect diffuse/specular/reflection for VRayLights;
(*) V-Ray RT GPU: support for simple skylight portals;
(*) V-Ray RT GPU: support for textured area and mesh lights;
(*) V-Ray RT GPU: limited support for the Falloff map;
(*) V-Ray RT GPU: support for Tiles and other procedural textures (through baking to bitmaps);
(*) V-Ray RT: ability to use the 3ds Max bitmap proxy system for the ActiveShade;
(*) V-Ray RT: support for 32-bit ActiveShade buffer;
(*) V-Ray RT: add a &quot;Reload&quot; button for VRayHDRI that works with V-Ray RT;
(*) Distributed rendering: option to specify a maximum number of render slaves;
(*) Distributed rendering: when a slave completes a DR render, it will automatically try to join other running DR jobs;
(*) ply2vrmesh: added support for .bgeo files in ply2vrmesh;
(*) ply2vrmesh: added -info option to ply2vrmesh to print information about .vrmesh files;
(*) Irradiance map format (*.vrmap) has changed - map files from V-Ray 2.20 cannot be opened by previous V-Ray versions;
(*) imapviewer: added -incremental command-line option and &quot;File &gt; Incremental add&quot; menu item for incremental merge of irradiance maps produced by V-Ray 2.20;
(*) imapviewer: added ability to load and display light cache files;
(*) VRayMtl: added &quot;Affect channels&quot; option for reflections;
(*) VRayGLSL: split into a VRayGLSLTex texture and a VRayGLSLMtl material;
(*) VRayGLSLMtl: support for built-in BRDFs;
(*) VRaySun: added filter color for VRaySun;
(*) VRayMultiSubTex: added option to specify the number of IDs in VRayMultiSubTex;
(*) VRayMultiSubTex: reworked the VRayMultiSubTex texture to use lists of properties, rather than separate parameters;
(*) VRayFastSSS2: ability to save/load illumination maps for VRayFastSSS2 material;
(*) VRayHDRI: add the &quot;time&quot; rollout for controlling IFL files to VRayHDRI;
(*) VRayHDRI: support for tiled mip-mapped TIFF files;
(*) VRayHDRI: optimized VRayHDRI bitmap performance;
(*) VRayIES: expanded the &quot;Use light shape&quot; option for VRayIES to allow the shape to affect light distribution;
(*) VRayBPTracer: support for distributed rendering;
(*) VRayBPTracer: support for the VRayLightSelect render elements;
(*) VRayDisplacementMod: added option to smooth UVs for subdivision displacement;
(*) VRayLensEffects: improved multithreading for VRayLensEffects;
(*) Optimized memory usage and multithreaded performance for dynamic geometry;
(*) Optimized the VRay2SidedMtl material for GI calculations when translucency is greyscale;
(*) Add an option to the VRaySamplerInfo render element and texture to wrap the UVW coordinates in the [0,1] range;
(*) VFB: added ICC color correction to the V-Ray VFB;
(*) VFB: added right-click menu to the items in the V-Ray VFB history;
(*) VFB: right-click menu option to add and edit comments in V-Ray History per image;
(*) VFB: ability to do A/B VFB comparison with a rendered image in the V-Ray VFB;
(*) VFB: the frame stamp is now saved to and loaded from the V-Ray VFB history images;
(*) When writing a raw .exr file, V-Ray will attempt to produce a scanline version of the file instead of tiled one;
(*) Added a glossiness render element, also for texture baking;
(*) Added a Clear option for the Previous render list in the System rollout;
(*) Changed the default image sampler to Adaptive DMC;
(*) Exposed the irradiance map preview mode parameter in the UI;
(*) Reduced flickering of the irradiance map and light cache when &quot;Time independent&quot; DMC option is disabled;
(*) Disable any HSDS modifiers before saving the scene for DR;
(*) SDK: switched to Intel C++ 12.1 compiler;
(*) SDK: shaders can provide their own sampling rays for GI;
(*) SDK: multithreaded expansion of dynamic primitives;

&lt;b&gt;Bug fixes:&lt;/b&gt;
(*) Nitrous: VRayHDRI did not show up in Nitrous viewports;
(*) Nitrous: support for the VRaySky environment texture in the Nitrous viewports;
(*) Nitrous: the first time the user selects &quot;Show realistic material in viewports&quot; the objects with this material disappear;
(*) The material texture maps were not shown in the Max2012 shaded viewport;
(*) DR: fixed hanging buckets in specific cases;
(*) DR: slaves with missing files continuously tried to re-join a DR render when &quot;restart slaves on render end&quot; was on and &quot;Check for missing files&quot; was enabled;
(*) DR: if a render slave failed to receive the entire irradiance map from the client it still continued the render producing wrong buckets;
(*) VRayBPTracer: region rendering did not work;
(*) VRayFastSSS2 did not work correctly with light exclusion;
(*) Assigning a texmap to material texmapslot caused a crash when the texmap was disabled;
(*) Exclude from shadow casting did not work for VRayIES lights;
(*) Fixed a crash when rendering with Particle Flow emitted from animated geometry;
(*) Fixed a crash with VRaySun when the scene is rendered with the scanline renderer;
(*) Fixed uneven motion blur for fast moving objects with many geometry samples;
(*) Scrubbing the time slider created keys for the FOV parameter;
(*) The .vrscene exporter script did not export the &quot;cast shadows&quot; property of lights correctly;
(*) The .vrscene exporter script did not detect animated textures properly;
(*) The .vrscene exporter script did not export correctly objects with animated topology;
(*) VFB: Pressing the &quot;set A&quot; or &quot;set B&quot; button when the VFB history is empty lead to a crash;
(*) VFB: Fixed a crash when importing specific .acv file;
(*) Relative path names for raw image files did not work;
(*) Crash with Particle Flow events in specific scene;
(*) VRayFlakesMtl material did not work with the VRayMtlSelect render element;
(*) Pixel Info window showed colors only for one image during A/B compare;
(*) Fixed artifact with light portals;
(*) The height parameter for VRayEnvironmentFog is now greyed out when there are gizmos attached;
(*) VRayEnvironmentFog did not allow to pick multiple gizmos and lights through the &quot;Select by Name&quot; dialog;
(*) Incorrect self-shadowing of hairs by themselves for VRayFur and the 3ds Max Hair &amp; Fur modifier;
(*) Mapped VRayLightMtl does not work as direct light if the color is set to black;
(*) Hanging buckets with VRayBlendMtl material when one of the blend textures returns an invalid color;
(*) VRayStereoscopic shademap files were not closed after reading;
(*) VFB history did not display render times for history images;
(*) Disappearing geometry when VRayVelocity pass is used;
(*) Issues with the MAX.vray preset in 3ds Max 2012;
(*) AA filter type not saved in V-Ray presets;
(*) Loading a V-Ray preset does not respect the selected rollouts;
(*) Scripted materials are not handled properly when assigned as sub-materials;
(*) V-Ray RT: environment override slot in VRayMtl did not work with glossy materials;
(*) V-Ray RT: DOF did not work with animated cameras;
(*) V-Ray RT: gamma issues with the ActiveShade window;
(*) V-Ray RT: IFL sequences did not work with VRayHDRI;
(*) V-Ray RT: initialization error in stage 2 when Mix material is used as normal map;
(*) V-Ray RT: differences in RT with 3dsmax Composite map;
(*) V-Ray RT: environment override slot in VRayMtl materials doesn&apos;t work for glossy materials;
(*) V-Rat RT GPU: OpenCL code failed to compile with the latest nVidia drivers;
(*) V-Ray RT GPU: invisible dome lights were rendered as visible;</description>
			<pubDate>Sat, 17 Dec 2011 00:00:00 CDT</pubDate>
		</item>

		<item>
			<title>Phoenix Fluid Dynamics 2.0 Released</title>
			<link>http://vray.info/news/article.asp?ID=514</link>
			<description>Chaos Group have released Phoenix FD 2.0. The new version brings – among other things – an improved simulation core, foam and splash simulation and a particle shader for liquids, as well as an improved GPU preview.

&lt;b&gt;Foam and splashes particle shader&lt;/b&gt;
Phoenix FD 2.0 comes with a brand new shader for particles. It allows the user to have full control when shading foam and splashes particles generated by the new core.
http://www.youtube.com/watch?v=BYByRbFDjvU

&lt;b&gt;Simulation of foam and splashes&lt;/b&gt;
With the new and improved simulation core, Phoenix FD is capable of generating particles where foam or splashes would usually appear in a simulation. This extraordinary new technology allows the user to further increase the realism of liquid simulations.
http://www.youtube.com/watch?v=8vaAQEolQRE

&lt;b&gt;GPU preview improvements&lt;/b&gt;
In version 2.0 the GPU preview fully supports lighting and diffuse color shading. Additionally, the renderings can be automatically saved as PNG files in the simulation directory. This seemingly simple upgrade will allow the user to quickly preview their simulation results without having to waste time rendering them on the CPU.
http://www.youtube.com/watch?v=jP5xuhBAngM

&lt;b&gt;PRICING&lt;/b&gt;
1. Upgrade to Phoenix FD 2.0 – 350 USD/ 250 EUR/ 210 GBP
2. Phoenix FD 2.0 – 960 USD/ 700 EUR/ 600 GBP

All customers who have purchased Phoenix FD between 01 September and 21 November are entitled to a free upgrade.

For more information:
http://chaosgroup.com/en/2/phoenix.html</description>
			<pubDate>Mon, 21 Nov 2011 00:00:00 CDT</pubDate>
		</item>

		<item>
			<title>WANTED: Editors/Content Curators at CGarchitect &amp; VRay.info </title>
			<link>http://vray.info/news/article.asp?ID=513</link>
			<description>CGarchitect and VRay.info are looking for editors and content curators to join our team. If you have a keen interest in architectural CG, visual FX and our online communities, please sent us your interest. 

These are part-time remote positions compensated monthly based on how much work you do.

Here’s what you will be asked to do:

    Research/Find and post news items that are relevant to each site on a daily basis.
    Write and/or edit articles, reviews for each site.
    Update and add new products in our online stores.
    Moderate article comments and user submitted posts on our new site (coming soon)

Qualifications:

    An exceptional eye for detail
    Keeps up to date on the latest developments in architectural CG and/or VFX/post production industry
    Expert knowledge of V-Ray
    Expert knowledge of Architectural CG
    Beginner/Intermediate HTML skills
    Excellent English writing/editing skills
    Ability to work independently and troubleshoot problems

What to Submit:

    One paragraph describing why you would like to work with us and how you think your skills would benefit the team.
    Resume outlining your industry experience.
    Which software you are familiar with and your skill level in each.
    A link to your website or a portfolio of your work.

To Apply:
http://jobs.cgarchitect.com/job/166/editorscontent-curators-at-cgarchitect-vrayinfo-at-cgarchitectvrayinfo/</description>
			<pubDate>Thu, 03 Nov 2011 00:00:00 CDT</pubDate>
		</item>

		<item>
			<title>V-Ray for Softimage Beta</title>
			<link>http://vray.info/news/article.asp?ID=507</link>
			<description>Chaos Group have announced the public beta testing program of V-Ray for Softimage.

The V-Ray for Softimage Public Beta Program will run for a period of approximately 2 months, starting on 
September 28th.

For more information. and to apply for the beta program follow this link:
http://chaosgroup.com/en/2/vray_softimage.html

&lt;b&gt;&lt;i&gt;Softimage supported features&lt;/i&gt;&lt;/b&gt;
     • ICE support - render geometry produced by the award-winning Softimage ICE system, including particles, strands, hair, ICE-managed color arithmetic, all fully animated
     • Animated parameters - V-Ray will efficiently render Softimage objects with animated parameters and an arbitrary number of keyframes. All geometry modifications and many color-oriented animatable parameters are supported
     • Strong render tree support - V-Ray supports dozens of the procedural shader node types for the Softimage render tree, and new ones are added on a regular basis and made available through service packs
     • Weightmaps - apply transformations to geometry or color attributes of a scene on a per-vertex basis with full support for Softimage weightmaps
     • V-Ray Sun and Sky - create realistic outdoor scenes with physically accurate lighting and atmosphere effects, while maintaining control over rendering times

&lt;b&gt;&lt;i&gt;V-Ray supported features&lt;/i&gt;&lt;/b&gt;

&lt;b&gt;Shading&lt;/b&gt;
     • Support for efficient material layering
     • VRayCarPaintMtl
     • Support for PTex textures
     • V-RayToon shader
     • Support for dispersion in refractions for VRayMtl

&lt;b&gt;Lights&lt;/b&gt;
     • Physically accurate lights
     • Efficient illumination from HDR environments

&lt;b&gt;Camera&lt;/b&gt;
     • Lens distortion through Nuke displacement maps
     • Option to turn off camera motion blur
     • Shutter efficiency for motion blur

&lt;b&gt;Render output&lt;/b&gt;
     • Support for additional render elements
     • Output of multi-channel scanline OpenEXR files with data-window

&lt;b&gt;Effects&lt;/b&gt;
     • Depth of field with bokeh effects
     • Accurate motion blur

&lt;b&gt;Scene translator&lt;/b&gt;
     • Support for .vrscene output for rendering with V-Ray Standalone

&lt;b&gt;Supported platforms&lt;/b&gt;
Softimage 7.0
Softimage 7.5
Softimage 2010
Softimage 2011
Softimage 2011 SAP
Softimage 2012
Softimage 2012 SAP
(64-bit supported on all platforms)

http://vimeo.com/26167870</description>
			<pubDate>Fri, 30 Sep 2011 00:00:00 CDT</pubDate>
		</item>

		<item>
			<title>A&amp;G Tool Company Releases The Studio Light Rig 1.5 For 3ds Max 2012</title>
			<link>http://vray.info/news/article.asp?ID=506</link>
			<description>This update offers many new features and true HDRI images of actual studio lights.

Press Release:
&lt;i&gt;New York City, NY, Chicago, IL September 6, 2011&lt;/i&gt; — A&amp;G Tool Company brings new features and functionality to The Studio Light Rig 1.5. In addition to supporting 3ds Max 2012, the SLR update also includes 5 new light types that are taken directly from HDRI photographs of real studio lights for ultra realistic results. Other updates include; surface imperfection and gamma controls that allow the artist to achieve whatever studio lighting results they are out to achieve.

This new version also ships with the “SLR Preset Pack 01” for free. Five preset SLR rigs that allow the the artist a great starting point to beautiful renders. More “SLR Preset Packs” are available for purchase on their website.

“I find the Studio Light Rig for Max essential in bringing various “real-world” lighting elements into a CG studio shots and easily controlling them. The closer we can get with CG lighting that speaks the same language as the DP and Director, the quicker we can achieve a CG studio product shot that excites the production team. Excitement is an important step towards completion.”
- Will Shepherd, CG Supervisor, Spatial Harmonics Group

About A&amp;G Tool Company:
The A&amp;G Tool Company was founded in 2010 by two leading industry veterans. With a combined 20 plus years of experience in the CG field, they set out to make tools for the artist, by the artist.
In the professional CG world, the tools should be based on production experience and never get in the way of creating great imagery. They recognized the need for simple and efficient tools that are production proven and that is exactly what A&amp;G stands for. Top notch tools/utilities for the professional 3ds max user. All of A&amp;G’s tools are production proven and vetted in the trenches of professional CG studios.

More information:
http://www.agtoolcompany.com/</description>
			<pubDate>Wed, 07 Sep 2011 00:00:00 CDT</pubDate>
		</item>

		<item>
			<title>Chaos Group&apos;s Siggraph 2011 Videos</title>
			<link>http://vray.info/news/article.asp?ID=505</link>
			<description>If you didn&apos;t have a chance to attend Siggraph 2011 in Vancouver, Chaos Group have published videos of their booth presentations.

The latest in V-Ray 2.0 for 3ds Max/ Dimitar Krastev-Jimmy, Chaos Group:

http://www.youtube.com/watch?v=FSzAINbxDCQ

&lt;b&gt;The following videos are available:&lt;/b&gt;
The latest in V-Ray 2.0 for 3ds Max/ Dimitar Krastev-Jimmy, Chaos Group
Fluid Dynamics in 3ds max with Phoenix FD/ Michael McCarthy, VFX TD, Super Symmetric Studios
The latest in V-Ray 2.0 for Maya/ Konstantin Gaytandzhiev, Chaos Group
V-Ray Projects at Mackevision/ Eric Pinkel
V-Ray Production: Quality, Value, &amp; Savings/ Paul Ghezzo, 3D Supervisor ZOIC Studios
F_BOX Picture Shooter by Mackevision/ Eric Pinkel

&lt;a href=&quot;http://www.chaosgroup.com/en/2/sigg2011presentations.html&quot; target=&quot;_blank&quot;&gt;View all the videos here.&lt;/a&gt;</description>
			<pubDate>Tue, 30 Aug 2011 00:00:00 CDT</pubDate>
		</item>

		<item>
			<title>Chaos Group Demo Reel Submission Call</title>
			<link>http://vray.info/news/article.asp?ID=504</link>
			<description>Chaos Group invites all V-Ray users to contribute to the 2011 Demo Reel.

&lt;i&gt;From the Chaos Group website:&lt;/i&gt;
“Expose your talent and passion for 3D visualization!

Again at this time of the year, Chaos Group is happy to invite you to get exposure and worldwide recognition of your most recent, creative and finest projects completed with V-Ray.

We will be happy to consider feature film, vfx, commercial, animations and games projects done with V-Ray for 3ds Max and V-Ray for Maya. The Demo Reel will be distinguished in 3 main parts covering the following industries: Automotive Design, Feature Film &amp; VFX, and Architectural Design.

The final Chaos Group Demo Reel 2011 will be demonstrated at the most important worldwide exhibition on Computer Graphics and Interactive Techniques: SIGGRAPH 2011. Upon permission the Demo Reel will be also presented on numerous Chaos Group events around the world. It will be also featured on www.chaosgroup.com, Chaos Group YouTube Channel and Reseller &amp; Social Networks.

Our marketing team will be also glad to receive outstanding stills for marketing materials and customer references.

We will be thrilled to receive high quality HD materials, but great works in other formats are also welcomed.

&lt;b&gt;The Deadline for all video materials to be included in the Chaos Group Demo Reel 2011 is 5th of July 2011.&lt;/b&gt;”

For more information, and to submit your work:
http://chaosgroup.com/en/2/DemoReelSubmission2011.html</description>
			<pubDate>Wed, 22 Jun 2011 00:00:00 CDT</pubDate>
		</item>

		<item>
			<title>V-Ray 2.0 SP1 for 3ds Max available</title>
			<link>http://vray.info/news/article.asp?ID=503</link>
			<description>This is the first Service Pack  of V-Ray 2.0 for 3ds Max. In addition to new features and bug fixes, this service pack provides compatibility with 3ds Max 2012 and 3ds Max Design 2012.

This is a free upgrade, and the build is available now from the download page on www.chaosgroup.com

&lt;b&gt;New features:&lt;/b&gt;
(*) Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material
(*) Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions&lt;/li&gt;

&lt;b&gt;Modified features:&lt;/b&gt;
(*) The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting)
(*) Added access to the V-Ray material override exclude list from Max Script
(*) Support for the four FumeFX render elements
(*) Ability to call the “Calculate” and “Save to CSV file” operations on the VRayLightMeter from MaxScript
(*) The “Browse” button for the “Split channels” file name now opens the folder with the currently selected name (if any)
(*) Added an environment override slot for VRayCarPaintMtl material
(*) Added bump slot for the base layer of VRayCarPaintMtl material
(*) Ability to turn off “trace reflections” for separately for each layer of the VRayCarPaintMtl material
(*) Added MaxScript function, vrayEditDRSettings(), to open the DR settings window
(*) Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner
(*) VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing
(*) XML output for the VRayRenderID render element
(*) MaxScript-only option “dome_visibleOriginal” for dome lights to control filtering of the light texture for glossy rays
(*) Added an option to VRayToon to compensate the camera exposure
(*) Ability to map the radius in VRayDistanceTex with a texture
(*) Option in VRayDistanceTex for a solid inside color
(*) Custom V-Ray materials now work in the Hair&amp;Fur modifier
(*) Hair&amp;Fur now produces the same object ID as the emitter object
(*) The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures
(*) Crash with particular pre-render script that turns off V-Ray lights before rendering
(*) VRayBlendMtl material blocks the material IDs of its sub-materials
(*) V-Ray RT: Added support for RPManager material&lt;/li&gt;

&lt;b&gt;Bug fixes:&lt;/b&gt;
(*) Noise with “Clamp output” option enabled produced noisy renders
(*) Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be
(*) Slow rendering with many overlapping VRayProxy primitives
(*) Randomly missing gizmos when rendering VRayEnvironmentFog
(*) VRayLights that exclude an object could still affect that object through GI
(*) Rendering with GI may use more detailed texture mip-map levels than necessary
(*) VRayHDRI may not respect the specified memory limit for tiled tex tures
(*) Crashes with particle systems with 3d displacement and motion blur enabled
(*) Spikes with 3d displacement with “Keep continuity” enabled and particular bad geometry
(*) Incorrect velocity element with VRayFur
(*) Image copied from VFB to clipboard had the first column of pixels swapped for the last one
(*) Loading an image in the V-Ray VFB with a different resolution did not work correctly
(*) img2tiledexr used wrong formula when converting images from sRGB color space
(*) vrim2exr did not preserve the pixel aspect information in the resulting .exr file
(*) ply2vrmesh can convert RealFlow .bin files to .vrmesh files
(*) VRayExposureControl was not accessible from MaxScript
(*) Script error when there is a VRayPlane object in the scene
(*) VRayPhysicalCamera in “Movie” mode was not exported correctly
(*) Mesh lights were not exported with the .vrscene exporter script
(*) Fringes on the edges of flakes in VRayCarPaintMtl material
(*) Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled
(*) Warning about “Retrace threshold” and “Use light cache for glossy rays” was printed even when not using the light cache
(*) Exception after rendering when the “V-Ray raw image file” is chosen and the V-Ray VFB is not enabled
(*) The V-Ray presets did not load if they were saved on a system where the decimal symbol is “,”
(*) The file save dialog for .vrimg/.exr files was not resizable
(*) The VRayFastSSS2 material was not exported by the .vrscene MaxScript exporter
(*) The VRayLightSelect element allowed the user to pick meshes instead of just lights
(*) Incorrect velocity element when rendering Hair&amp;Fur natively
(*) The .dra file exported from the Hair&amp;Fur plugin is now moved to the temporary 3ds Max folder instead of the root one
(*) Wrong spelling for “affect specular” option in VRaySun
(*) Slow rendering of VRayEnvironmentFog with animated Noise texture
(*) V-Ray RT: Objects could disappear in animation
(*) V-Ray RT: When used as production renderer, animation of deforming objects was ignored
(*) V-Ray RT: Wrong exposure when physical camera type was “Move cam” or “Video cam”
(*) V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT
(*) V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer
(*) V-Ray RT: .vrscene export was not correct if the system decimal symbol was “,”
(*) V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64
(*) V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering
(*) V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera
(*) V-Ray RT: Scene was empty if motion blur was enabled
(*) V-Ray RT: Problem with canceling batch render of animations 
(*) V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012
(*) V-Ray RT: Standard camera FOV animation was not working
(*) V-Ray RT: Support for the “Camera map per pixel” texture
(*) V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer
(*) V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner
(*) V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material
(*) V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work&lt;/li&gt;</description>
			<pubDate>Tue, 10 May 2011 00:00:00 CDT</pubDate>
		</item>

		<item>
			<title>V-Ray 2.0 for Maya now available!</title>
			<link>http://vray.info/news/article.asp?ID=502</link>
			<description>It&apos;s officially out of beta! Chaos Group has released the 2.0 version of V-Ray for Maya.

&lt;b&gt;Press Release:&lt;/b&gt;
&lt;i&gt;Sofia, Bulgaria – April 29, 2011&lt;/i&gt; – Chaos Group is thrilled to announce that V-Ray 2.0 for Maya is now available! The complete, state-of-the-art rendering solution now comes with interactive rendering on GPU and CPU. Users in all industries - from VFX to Architecture - will benefit from a more robust and much faster rendering solution.

“We are very excited to release the latest version of V-Ray for Maya,” said Chaos Group CEO, Peter Mitev. “Speed increases are always something our users want to hear, and we are glad to deliver just that. Combined with interactive rending on both CPU and GPU, this 2.0 release will be a significant upgrade for many users.”

Maya users can immediately try the demo version of V-Ray 2.0 by downloading it from the Chaos Group website. The new version is also available for purchase from any authorized Chaos Group reseller. All current customers with the educational version of V-Ray 1.5 for Maya are entitled to a free upgrade to V-Ray 2.0 starting May 4th. Please contact our technical support at vraymaya@chaosgroup.com for details on the upgrade process.

Some of the new and upgraded features of V-Ray 2.0 have been presented in a series of videos:
&lt;ul&gt;&lt;li&gt;General overview of V-Ray 2.0 for Maya &lt;a href=&quot;http://chaosgroup.com/rdr/c1b57f8a4dbb01efea92a4f26261862d&quot;&gt;(preview on YouTube)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;V-Ray RT and V-Ray RT GPU &lt;a href=&quot;http://chaosgroup.com/rdr/da8ac7fe3e963c3bf09460a18ba56af8&quot;&gt;(preview on YouTube)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Support for dispersion in refractions for VRayMt &lt;a href=&quot;http://chaosgroup.com/rdr/5b7c94a24e999f607e7573b0fc7b3b5f&quot;&gt;(preview on YouTube)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;PTex textures &lt;a href=&quot;http://chaosgroup.com/rdr/00f7e6f059a66d0fc128316f834de107&quot;&gt;(preview on YouTube)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;VRayCarPaint material &lt;a href=&quot;http://chaosgroup.com/rdr/5d701adf3ea75db3046e4fa8a992f5e8&quot;&gt;(preview on YouTube)&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
To see a full features list and watch more video previews, please click &lt;a href=&quot;http://chaosgroup.com/rdr/200f50ff299bec8c76759a6cf1786670&quot;&gt;here&lt;/a&gt;.

&lt;b&gt;Here are what leading artists and renowned studios around the world have to say about V-Ray for Maya:&lt;/b&gt;
“Here at Method we have been using V-Ray for Maya since the beginning of its development. It has had huge success in house for feature and commercial work large and small. Having multiple renderer support inhouse it&apos;s a head to head vs match to final only the best images.”
&lt;i&gt;Scott Metzger, VFX Artist at Method Studios&lt;/i&gt;

 “I enjoy using V-Ray in Maya, it&apos;s nice to have the option of different 3d packages, with the same great render engine. I have been using V-Ray for many years now, and V-Ray has now integrated nicely into Maya, making the lighting and rendering process very smooth, solid and thorough. I can absolutely recommend V-Ray for Maya!”
&lt;i&gt;Daniel Buck, Digital Artist&lt;/i&gt;</description>
			<pubDate>Fri, 29 Apr 2011 00:00:00 CDT</pubDate>
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		<item>
			<title>CGarchitect Charity Auction for Japan Earthquake/Tsunami Relief</title>
			<link>http://vray.info/news/article.asp?ID=501</link>
			<description>In light of the recent events in Japan, CGarchitect decided to approach a number of their friends in the industry to host a charity auction in support of the ongoing relief efforts being undertaken around the country.

Jeff Mottle, President and Founder of CGarchitect says “Thanks to the generosity of many companies in our industry we have received over $23,000 in software, hardware and entourage donations. I want to personally thank everyone who contributed for their outstanding generosity!”

All of the items up for auction are being sold on ebid.net at the link below. The auction starts at 12:00pm EST on Sunday April 3, 2011 and will run for 10 days. All items are being sold without reserve and will be delivered to the highest bidder. All of the proceeds raised from this auction will be donated to the Red Cross and earmarked for the Japanese relief efforts. Please bid generously.

&lt;b&gt;AUCTION WEBSITE
http://cgarchitect-charity-auction.ebid.net/
&lt;/b&gt;
Below you will find a list of all of the items being auctioned as well as links to the company website for those looking for additional information about the products being auctioned. Due to ebid listing rules we can not post these direct links on the auction listing, so please use the links below:

&lt;b&gt;AUCTION ITEM PROVIDERS&lt;/b&gt;
ambientLight Multibuy Complete Texture Bundles (5 copies each) ($193 retail value) http://www.ambientlight.co.uk
Autodesk - Autodesk SketchBook Designer NFR (5 Copies) ($495 retail value each) http://usa.autodesk.com/adsk/servlet/pc/index?id=15793589&amp;siteID=123112
CGschool On-Demand Videos (10 videos) ($299 retail value each) http://www.thecgschool.com
Chaos Group - V-Ray for 3ds Max ($1350 retail value) http://www.chaosgroup.com
Easy3D Source - 5 Pack Texture Bundle (2 bundles) ($250 retail value each) http://www.easy3dsource.com/
Evermotion Super Bundle 1 ($2700 retail value) http://www.evermotion.org/
Evermotion Super Bundle 2 ($2700 retail value) http://www.evermotion.org/
Evermotion Super Bundle 3 ($3220 retail value) http://www.evermotion.org/
EXlevel - GrowFX (5 copies) ($325 retail value) http://exlevel.com
Frank M Constantino/QUARTET ON STAGE/Giclee Print http://www.fmcostantino.com/
Frank M Constantino/Streetside Shrine/Giclee Print http://www.fmcostantino.com/
IMSI - TurboCAD Pro Platinum (3 copies) ($1495 retail value each) http://www.turbocad.com
IMSI - Beam Analysis Tool (3 copies) ($295 retail value each) http://www.idx-design.com/IDX/IDXBeamAnalysisTool/tabid/281/Default.aspx
iToo Software - Forest Pack Pro ($254 retail value each) http://www.itoosoft.com/forestpack.php
iToo Software - RailClone ($212 retail value each) http://www.itoosoft.com/railclone.php
Jason A. D. Shirriff - Dubai Series #5/Giclee Print www.jasonshirriff.com www.anschelgallery.com
Jim Faecke/Miami/Giclee Print
Jim Faecke/Ninenweb/Giclee Print
Jim Faecke/St Saturnin/Giclee Print
Jim Faecke/Vizcaya Museum/Giclee Print
Luxology - modo 501 ($995 retail value) http://luxology.com
Next Limit - Maxwell Render ($1271 retail value) http://www.maxwellrender.com/
Strata - Strata Design 3D CX ($695 retail value) http://www.strata.com/products/strata_3d_cx_suite/strata_design_3d_cx/
Wacom - Intuos4 tablet - Medium ($349 retail value) http://www.wacom.com/intuos/medium.php</description>
			<pubDate>Tue, 05 Apr 2011 00:00:00 CDT</pubDate>
		</item>


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