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		<title>News from VRay.info</title>
		<link>http://VRay.info/</link>
		<description>VRay.info is a news, tutorial, tips and tricks site dedicated to the VRay raytracer for 3ds max and soon other platforms</description>
		<language>en-us</language>
		<copyright>Copyright 2008 Torgeir Holm / egz.com. All Rights Reserved.</copyright>
		<lastBuildDate>Wed, 09 Jul 2008 07:55:22 CDT</lastBuildDate>
		<ttl>60</ttl>



		<item>
			<title>VRay Scatter</title>
			<link>http://vray.info/news/n0271.asp</link>
			<description>Create huge forests or cities with VRayProxies

VRayScatter is a new plugin that lets you create VRayProxy arrays. In a few clicks you can create forests or cities to cover your landscapes. Optimized RAM mangagement ensures that your images render easily despite polycounts in the billions. Bitmaps or procedural textures can be used to control the distribution and transformation of the objects.

The procedural map VRayScatterTexture can be used to create color variations within the array of scattered objects, increasing the realism.

(More info below the image)
&lt;img src=&quot;/assets/VRayScatterLarge.jpg&quot; width=&quot;560&quot; height=&quot;631&quot; /&gt;

&lt;b&gt;Features:&lt;/b&gt;
&lt;li&gt;Generation and scattering massive arrays of VRayProxy by surfaces.&lt;/li&gt;
&lt;li&gt;Capability of creation huge amount of objects in array (hundreds of thousands and millions)&lt;/li&gt;
&lt;li&gt;Quick rendertime generation of objects with optimized RAM management.&lt;/li&gt;
&lt;li&gt;Random transformations (scale, rotation) of objects in array.&lt;/li&gt;
&lt;li&gt;Distribution of objects based on bitmaps or procedural maps.&lt;/li&gt;
&lt;li&gt;Scaling of objects based on bitmaps or procedural maps.&lt;/li&gt;
&lt;li&gt;Realtime viewport preview of objects placement.&lt;/li&gt;
&lt;li&gt;Different types of viewport preview of objects.&lt;/li&gt;
&lt;li&gt;Special procedural map the VRayScatterTexture.&lt;/li&gt;
&lt;li&gt;64-bit support&lt;/li&gt;

&lt;b&gt;VRayScatter will be available in two different license types:&lt;/b&gt;
&lt;li&gt;VRayScatter Full License  the full version to install at a single work station.&lt;/li&gt;
&lt;li&gt;VRayScatter Network License - version to install at a single network rendering node.&lt;/li&gt;

VRayScatter is expected to be released in August 08. Pricing TBA

&lt;b&gt;Videos&lt;/b&gt;
&lt;a href=&quot;/assets/video/VRS-Create.wmv&quot;&gt;VRay Scatter - Creation&lt;/a&gt; WMV 8,7 MB
&lt;a href=&quot;/assets/video/VRS-Masks.wmv&quot;&gt;VRay Scatter - Masks&lt;/a&gt; WMV 20,1 MB
&lt;a href=&quot;/assets/video/VRS-Texture.wmv&quot;&gt;VRay Scatter - Texture&lt;/a&gt; WMV 4,8 MB

More information and images:
http://icubeviz.com/services/VRayScatter/

</description>
			<pubDate>Tue, 08 Jul 2008 00:00:00 CDT</pubDate>
		</item>

		<item>
			<title>PDPlayer feature list revealed</title>
			<link>http://vray.info/news/n0270.asp</link>
			<description>Chaos Software have announced the feature list of their upcoming sequence player.

&lt;b&gt;Key features&lt;/b&gt;
 Layered sequence playback 
 Realtime interactions 
 External device output 
 Industry standard file format support including HDR, EXR, CIN, DPX, SGI, TGA and more 
 Variable framerate playback 
 Infinite workspace 
 Global and per-layer aspect ratio 
 Layer flip, scale, position and crop 
 Color controls including lift, gamma, gain, brightness, contrast, hue and saturation 
 Exposure and soft clip controls for high dynamic range images 
 Ability to save a composition 
 Export composition or single layer as sequence or AVI/Quicktime movie 
 Export composition as Adobe After Effects JSX script 
 Export composition as The Foundry Nuke script 
 Copy layer to clipboard as Nuke script 
 Layer-based cache 
 Full, half and quarter cache resolution 
 Brush Layer 
 Brush Sequence Layer 
 Adjustment Layer 
 Clipboard Layer 
 Framebuffer Layer 
 Layer blending modes 
 Alpha channel source 
 Depth channel 
 Productivity tools including copy/paste frame, email frame/screen, replace with, open with, locate in explorer and more .
 Multi-core processor support 
 Built-in HTTP server for remote collaboration 
 64-bit version 
 Extensive command line support 

PDPlayer is currently in the final stages of beta testing. 
Release date and pricing TBA. 

&lt;img src=&quot;/assets/pdplayerLarge.jpg&quot; width=&quot;560&quot; height=&quot;442&quot; /&gt;</description>
			<pubDate>Sat, 05 Jul 2008 00:00:00 CDT</pubDate>
		</item>

		<item>
			<title>V-Ray Video tutorials - Studio &amp; light setup</title>
			<link>http://vray.info/news/n0269.asp</link>
			<description>6 part video tutorial on renderray.com

An advanced V-Ray studio lighting tutorial from www.renderray.com that explains the creation and setup for the studio lighting, and the usage of vray physical cameras within 3ds Max. Scenes are available from www.renderray.com (free registration required).

Links to the tutorials: 

&lt;a href=&quot;http://www.orkutersoy.com/video_tutorials_source_zips/studio_setup_part1/renderray_vray_studio_lighting_part1.swf&quot; target=&quot;_blank&quot;&gt;Part1: Modeling&lt;/a&gt;
In this first part, we will start with the modeling.
 
&lt;a href=&quot;http://www.orkutersoy.com/video_tutorials_source_zips/studio_setup_part2/renderray_vray_studio_lighting_part2.swf&quot; target=&quot;_blank&quot;&gt;Part2: Test Render HDRI&lt;/a&gt;
Here in this second part, we will assign vray render, we will adjust the render settings by explaining the parameters to make some test render and we will create an HDRI environment. 
 
&lt;a href=&quot;http://www.orkutersoy.com/video_tutorials_source_zips/studio_setup_part3/renderray_vray_studio_lighting_part3.swf&quot; target=&quot;_blank&quot;&gt;Part 3: Vray Lights&lt;/a&gt;
Here in this third part, we will create and place the vray lights and we will explain some light settings for the studio lighting to make good looking professional Renders.
 
&lt;a href=&quot;http://www.orkutersoy.com/video_tutorials_source_zips/studio_setup_part4/renderray_vray_studio_lighting_part4.swf&quot; target=&quot;_blank&quot;&gt;Part 4: Vray Cameras&lt;/a&gt;
Here in this forth part, we will create and place the vray cameras and we will explain briefly about its settings and comparing them with eachother
 
&lt;a href=&quot;http://www.orkutersoy.com/video_tutorials_source_zips/studio_setup_part5/renderray_vray_studio_lighting_part5.swf&quot; target=&quot;_blank&quot;&gt;Part 5: Vray Materials&lt;/a&gt;
Here in this fifth part, we will create some materials and explain the material parameters assign them to objects and make test renders
 
&lt;a href=&quot;http://www.orkutersoy.com/video_tutorials_source_zips/studio_setup_part6/renderray_vray_studio_lighting_part6.swf&quot; target=&quot;_blank&quot;&gt;Part 6: Fine Tune Render Settings&lt;/a&gt;
Here in this sixth part, we will fine tune the render settings to make a professional render
</description>
			<pubDate>Sat, 05 Jul 2008 00:00:00 CDT</pubDate>
		</item>

		<item>
			<title>Chaos Group at Siggraph</title>
			<link>http://vray.info/news/n0268.asp</link>
			<description>Expo and V-Ray User Event details published. 

Chaos Group will be at Siggraph 2008, at booth #1337 (&lt;a href=&quot;http://en.wikipedia.org/wiki/Leet&quot; target=&quot;_blank&quot;&gt;nice choice&lt;/a&gt;), together with ASGvis, LLC (VRay for Rhino and SketchUP) and Laub Lab (VRay for C4D). The Expo is Aug. 12th - 14th in the Los Angeles Convention Center.

Presentation schedules are not ready yet, but will be published once available. 

The V-Ray User Event will be held after the Expo is finished, on Thursday, August 14th, at 6:30pm in the Concourse Ballroom of the Marriott Los Angeles Downtown. 

For more information and to register for the V-Ray User Event (free T-shirts at the event) go to this page:
http://www.chaosgroup.com/en/2/sig2008.html</description>
			<pubDate>Thu, 26 Jun 2008 00:00:00 CDT</pubDate>
		</item>

		<item>
			<title>V-Ray Volume Shader in development.</title>
			<link>http://vray.info/news/n0267.asp</link>
			<description>Preview pictures posted on Rendermania

This is not exactly brand new, but it is still worth posting. The Russian site Rendermania have posted some test renderings of an in house volume shader for V-Ray that their developer Andrei Kozlov is working on. 

&lt;img src=&quot;/assets/rendermania_volume_large.jpg&quot; width=&quot;560&quot; height=&quot;560&quot; /&gt;
See more images here:
http://www.xn--d1abb4ane.com/blog/archives/78

So far there seems to be no details about any eventual plans for public avilability or release .

Anyone that speaks russian is encouraged to elaborate in the comments below!

</description>
			<pubDate>Sun, 22 Jun 2008 00:00:00 CDT</pubDate>
		</item>

		<item>
			<title>V-Ray / Houdini test connection</title>
			<link>http://vray.info/news/n0266.asp</link>
			<description>The russian site Rendermania have released a test connection between V-Ray and Houdini

The site is in russian, but through Google translate it seems this first test connection is a python based scene exporter. 

It seems it does take some effort to use it at the moment, but the connector is available for download here:

http://www.xn--d1abb4ane.com/blog/archives/99

Anyone that speaks russian is encouraged to elaborate in the comments below!

&lt;img src=&quot;/assets/houdini_rendermania_large.jpg&quot; width=&quot;560&quot; height=&quot;501&quot; /&gt;</description>
			<pubDate>Sun, 22 Jun 2008 00:00:00 CDT</pubDate>
		</item>

		<item>
			<title>Peugeot 207sw and Peugeot 4007 </title>
			<link>http://vray.info/news/n0263.asp</link>
			<description>Two new car visualization jobs by Thomas Suurland

Thomas Suurland has just updated his site with several images, and one animation for each car. 

&lt;b&gt;Peugeot 207sw&lt;/b&gt;
Copyright © 2008 : 3e-oeil studio - www.3e-oeil.com
ART Direction / Project lead : 3e-oeil studio
Renderings / Postproduction : Thomas Suurland
Model: CAD files 

See the 207sw images and the clips from the 2007 presentation video here (last thumbnail):
http://www.suurland.com/portfolio_stills_peugeot207sw.htm

&lt;b&gt;Peugeot 4007&lt;/b&gt;
Copyright © 2008 : 3e-oeil studio - www.3e-oeil.com
ART Direction / Project lead : 3e-oeil studio
Renderings / Postproduction : Thomas Suurland
Background photos for hdri: David Carvalho, Canon EOS 20D
HDRI maps SpheroCam: 3e-Oeil studio
Model: CAD files 

See the 4007 images and a test animation here:
http://www.suurland.com/portfolio_stills_peugeot4007.htm

In the animation the 4007 is driving around in the still photo based backplate. Reflections are from a single HDRI. 
The camera moves are done in post. </description>
			<pubDate>Mon, 16 Jun 2008 00:00:00 CDT</pubDate>
		</item>

		<item>
			<title>E.T.A. short film</title>
			<link>http://vray.info/news/n0262.asp</link>
			<description>Marvin has the most boring job - ever. But all is not as it seems... 

This short film by the Danish group JUNK has been a spare time production over the past four years. 

It was released at the &lt;a href=&quot;http://breakpoint.untergrund.net/&quot; target=&quot;_blank&quot;&gt;Breakpoint&lt;/a&gt; 2008 event in Germany where it took first place in the Animation/Video competition.

The film is directed by Henrik Bjerregaard Clausen, who also did the lighting and compositing. The rest of the core team consits of Sψren Andersen and Michael La-Cour for modeling and animation; and Rasmus Kudahl Kaae Munch for sound. 

The 3D was done in 3ds Max, rendering was done in V-Ray and the compositing in After Effects. DOF was done in post with Frishluft&apos;s Lenscare plugin.

*VimeoETA*

Download the short in high quality here:
&lt;a href=&quot;http://junk.chown.dk/junk.-.eta.mkv&quot;&gt;74mb, Matroska H264 + AAC, 1280x532&lt;/a&gt;
&lt;a href=&quot;http://junk.chown.dk/junk.-.eta.h264.mov&quot;&gt;80mb, Quicktime H264 + AAC, 1280x532&lt;/a&gt;

http://www.junkworks.org/index.html</description>
			<pubDate>Fri, 13 Jun 2008 00:00:00 CDT</pubDate>
		</item>

		<item>
			<title>Pelikan Griffix</title>
			<link>http://vray.info/news/n0261.asp</link>
			<description>New commercial from Richard Rosenman and Hatch Studios

Pelikan &quot;Griffix&quot; is Hatch Studios&apos; latest international spot produced for Pelikan, Germany. It features four stylized kids from various age groups each showcasing Pelikan&apos;s latest &quot;Griffix&quot; line of children&apos;s pens.

This spot was created using ZBrush 3.1, 3dsmax 9.0, Silo, VRay 1.5 RC3, Photoshop CS2 and After Effects 7.0.

View the spot and more info:
http://www.richardrosenman.com/project/?cid=178</description>
			<pubDate>Tue, 10 Jun 2008 00:00:00 CDT</pubDate>
		</item>

		<item>
			<title>Lotus Just 1</title>
			<link>http://vray.info/news/n0260.asp</link>
			<description>A new commercial from Akama Studio, this time for toilet paper.

Created in 3ds Max, V-Ray and AfterEffects.

Agency: Les Ouvriers Du Paradis
Production: Wanda
Director: Akama
Post production: Akama Studio

&lt;a href=&quot;http://link.brightcove.com/services/link/bcpid1403442417/bclid1404866265/bctid1590219696&quot; target=&quot;_blank&quot;&gt;View the commercial here&lt;/a&gt;</description>
			<pubDate>Mon, 09 Jun 2008 00:00:00 CDT</pubDate>
		</item>


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