|
|
All topics
Hidden feature: Enabling the VRay VFB Render History (Tips / Tricks), 6.5.2008
Tapering for VRayFur (Tips / Tricks), 26.9.2007
Setting VRay as the default renderer and VRayMat as the default material. (Tips / Tricks), 13.6.2005
Gamma color mapping calculator (General Settings), 6.5.2005
Top reasons for VRay crashes (General Settings), 23.3.2005
warning: HDRI locked not loading (General Settings), 8.1.2005
Distributed Rendering - Experience From the Trenches (General Settings), 10.12.2004
VRay dome light (Lighting), 10.12.2004
VRayLight units (Lighting), 10.11.2004
Matching physical shutter angle to VRay motion blur duration (General Settings), 22.10.2004
Matching physical shutter speed to VRay motion blur duration (General Settings), 22.10.2004
Aluminium material (Aluminum to the US guys) (Materials), 12.10.2004
How can I have both 1.09.03* and 1.46.** installed at the same time? (Tips / Tricks), 6.10.2004
How many licenses do I need to buy to use network rendering? (Tips / Tricks), 6.10.2004
How do i put a bump on an egzVRayGlass material? (Materials), 2.7.2004
Newcomers Basic Setup (General Settings), 18.6.2004
Reflection cutoff threshold (Materials), 14.4.2004
Bumpmaps and skylight (Lighting), 14.4.2004
Reflections/refractions 101 (Advanced Materials), 17.1.2004
Saturation For Grass in Architecture (Materials), 13.12.2003
Floating Carpets Fix (Tips / Tricks), 17.11.2003
irradiance min/max settings vs. image resolution (General Settings), 19.9.2003
Hsphere subdivs vs. samples taken (General Settings), 16.8.2003
QMC sampler as global quality control (General Settings), 15.8.2003
How to get VRay reflections on a Simbiont material (Advanced Materials), 11.8.2003
Caustics 101 (Tips / Tricks), 26.5.2003
Setting up DR (Tips / Tricks), 24.5.2003
Motion blur not rendering correctly? (General Settings), 23.5.2003
irradiance map-camera dependent or not? (General Settings), 22.5.2003
Defloating objects (Tips / Tricks), 22.5.2003
All you need to know about Irradiance Maps (almost) (Tips / Tricks), 22.5.2003
Alpha Channel Opacity (Advanced Materials), 29.4.2003
Field rendering and GI (General Settings), 26.4.2003
Easy highlight for VRay material (Materials), 26.4.2003
Transparency in the VRay material? (Materials), 23.4.2003
An instance for Instances (redundant) (General Settings), 22.4.2003
Scaled Camera Tip (Tips / Tricks), 17.4.2003
DOF Focus Dummy (Tips / Tricks), 17.4.2003
Reflective Values (Advanced Materials), 11.3.2003
IOR (Index of Refraction) Values (Advanced Materials), 11.3.2003
Framestamp Variables (General Settings), 10.2.2003
On color splotches and self illuminated materials (General Settings), 7.2.2003
Specular highlights and the VRay material (Materials), 6.2.2003
VFB, how does it work? (General Settings), 26.1.2003
HDR reflections (Lighting), 19.1.2003
What types of HDRI maps does VRay support? (General Settings), 13.1.2003
Clip mapping with displacement (Tips / Tricks), 10.1.2003
Centralized plugin management (Tips / Tricks), 10.1.2003
Interpolated Fuzzys (Tips / Tricks), 19.9.2002
Shadows: Transparencies and color (Lighting), 11.9.2002
Black glass hints: Which way did that color go? (Advanced Materials), 10.9.2002
Help with shadows from skylight (Lighting), 10.9.2002
HDRI quick creations (Lighting), 21.8.2002
Skylight setup (Lighting), 24.7.2002
Matte Object Speedups (Tips / Tricks), 26.6.2002
Anti aliasing types: when to use what type. (General Settings), 22.6.2002
Pesky registration windows on other 3ds max seats. (Tips / Tricks), 12.6.2002
Material Editor: WYSIWYG (Materials), 10.6.2002
Caustics: Inverse Square Falloff 111 (Lighting), 3.6.2002
QMC Sampler: reflections of blurry reflections (General Settings), 29.5.2002
Caustics: Inverse Square Falloff 101 (Tips / Tricks), 29.5.2002
Bubbles (Tips / Tricks), 29.5.2002
VRayMat vs. Standard: The best of both worlds (Advanced Materials), 20.5.2002
Unchecking Generate Recieve GI (General Settings), 17.5.2002
SSS: Translucency (Advanced Materials), 17.5.2002
HDRI: Non-direct shadow density (Lighting), 17.5.2002
Difference between interpolation types (General Settings), 15.5.2002
using X-Dof with VRay (Tips / Tricks), 14.5.2002
Where to locate distributed rendering errors (Tips / Tricks), 14.5.2002
Displacement: The grass is always greener w/ displacement. (Tips / Tricks), 13.5.2002
Irradiance Maps: Two heads are better than one (General Settings), 10.5.2002
Displacement Modifier: Taking geometry to another level (Advanced Materials), 10.5.2002
Happy days with Irradiance maps (Animation), 10.5.2002
HDRI: Locating and understanding this elusive beast (Lighting), 10.5.2002
Caustics: Unlocking the power (Lighting), 9.5.2002
HSphSubD & InterpSmpls: Stratosphere to Earth in one paragraph. (General Settings), 1.5.2002
Irradiance Maps: Relatively speaking. (General Settings), 1.5.2002
Speed Tweaks 101: Hopefully the first of many:) (General Settings), 1.5.2002
Basicly, THE Basics: GI lowdown from ELZARION. (General Settings), 1.5.2002
Glass Detail: I'm on the edge here ;) (Materials), 1.5.2002
Fresnel: You know... that lighthouse guy (Advanced Materials), 1.5.2002
Show Adaptive: A tribute to organization. (General Settings), 30.4.2002
Direct Computation: If the shoe fits. (General Settings), 30.4.2002
ClrThrshld & NrmlThrshld: Herding cattle isn't easy! (General Settings), 30.4.2002
VRayMat Highlights: Peculiar specular speculations. (Materials), 30.4.2002
Shadows through refractive objects (Materials), 30.4.2002
Party Room: It's not a party till it's bouncin'. (Interior Scenes), 30.4.2002
Fly-Out: There are always two sides to a story. (Interior Scenes), 30.4.2002
Direct Computation GI: The Real Deal (Animation), 30.4.2002
Spotlight Falloff: Looks good, works great! (Tips / Tricks), 30.4.2002
Glass Opacity: How clear is it? (Tips / Tricks), 30.4.2002
Old Plastic: An example of realistic raytraced plastic. (Advanced Materials), 29.4.2002
Multiframe Incramental: Good solution for GI animations. (Animation), 29.4.2002
Mask Maps: A friend for life (Materials), 28.4.2002
Let there be light. Object lights 101 (Lighting), 28.4.2002
Sibenik Cathedral: An approche to complex interior scenes. (Interior Scenes), 1.4.2002
Entries marked new are less than 5 days old.
|
 |
|
|